Tarybly Bad UI - 2/23/2010

WoW UI Gallery » Tarybly Bad UI - 2/23/2010
    RSS Feed Email Twitter Digg Facebook Delicious Stumble Upon

    Description

    I decided I didn't like the ghetto mana-in-border trick I'd pulled for my previous UI, and I'd just recently seen a post by Ishtara over on mmo-champs that showed a really nice UF setup, so I decided to try my hand at copying it with StUF.

    Also, I realized I had too many actionbars. :)

    Comments

  1. Taryble ( Member ) - Posted 2 years ago #

    D'oh - I just realized you can't see the castbars in this image.

    Castbars actually show up in front of the background for each UF, but behind the HP/Mana bars and texts. I used Quartz - latency is embedded, dark red, no text; cast times show up below the UF, slightly overlapping it, lined up with the left side of the background frame. The castbar itself is a dark grey, so the white background becomes overlayed with a dark grey as the spell is cast. I'll get another up here tommorrow or so with a visible castbar. :)

    And I think I'm going back to MonkeyQuest - TomQuest2 is nice, but MonkeyQuest lets me hide it easily while in instances/raids, while TQ2 is annoying to hide/show.

  2. Taryble ( Member ) - Posted 2 years ago #

    Please... comments, constructive criticisms? :->

    Also, I forgot to mention that i use MSBT.

  3. haylie ( Member ) - Posted 2 years ago #

    I find the borders a bit overkill for such slim unit frames. The text on them seems a bit massive as well.

    The chat frame looks a bit odd up there, but it might make it slightly better to justify the text to the right instead of left and move the action bar thingy to the right as well.

    Other than that, looks clean and functional. Nice work.

  4. XailenTheWolf ( Member ) - Posted 2 years ago #

    Very interesting layout. The position of the chat frame would trip me out. :P A few things that could make this better is:
    Use a universal font, it will allow everything to feel like one UI.
    Matching the borders on the unit frames with the other frame borders.
    And is there really a need to have all addon buttons showing on the minimap? It would save some room and look sleek if you could hide them and make use of them through the interface options and keyboard shortcuts.

Reply

You must log in to post.