Sweetbonbon's warrior tank IU

WoW UI Gallery » Sweetbonbon's warrior tank IU
    RSS Feed Email Twitter Digg Facebook Delicious Stumble Upon

    Description

    This UI is a sort of compromise between a clean and ordered view, high functionality, and being utterly idiot-proof. Or rather channel vision-proof.

    The clean and ordered part:

    - The screen is divided roughly in two parts - the left is mine, the right is the target's. So there's mine, my focus and party frames, and my buffs and debuffs on the left, while my target and target's target frames, targets buffs and debuffs, and DBM announcements are on the right.

    - There are no useless buttons on the screen, like micromenu, bags, tradeskills, mounts and the like. Instead, all are either on hidden menus (using Bartender's fadeout option), or simply accessible through OPie.

    - Generally the great majority of the screen is free, even in raid, leaving much more space to see things. Most things that can have transparent backgrounds do, buttons and frames are spread out, and things that are not useful in combat either fade out (like Recount is replaced by Omen) or become non-interactive (like the TitanBar and all fadeout menus).

    The functionality part:

    - The main skills are on the middle castbar - top bar is generally single target, bottom - multitarget.

    - Shouts, charges, cooldowns, trinkets and the like are on side castbars, and only the most often used buttons are keybound.

    - The buttons are arranged so that I pretty much only use buttons `,1,2,3,4,5 for combat skills. With no mod they cast from bar 1, with [shift] from bar 2 (below), [ctrl] adds Heroic Strike and [alt] adds Cleave to any skill used (simple macros). I have [alt] [ctrl] [shift] set as sidebuttons on my mouse, so it's really comfortable to use.

    - Taunt, Shield Bash and Berserker Rage and all shouts are on mouse macros (with [alt] and [shift] mods again), so are never used from the keyboard.

    - Additionally, some skills are on MouseOver, because with ThreatPlates it's easy to notice when I loose an add, and e.g. MO taunt it back.

    The channeled vision-proof part:

    - I want to make sure I notice when I get a bad debuff or when the boss gets a buff, because this usually requires action. So for one, my Buff Frames are arranged so that my debuffs are separate and closer to the middle of the screen, as are the boss's buffs.

    - I tend to not notice when my buffs or debuffs expire, so I use Weak Auras to tell me. As on the picture - it's right in the middle of the screen and you can't miss it. If shouts or Thunder Clap are missing, an aura shows on my screen, and separate auras show me time left on Rend and Sunder Armor.

    - Because of the channeled vision, I have extra notifications about the auras close to my and my target's frames - only my buffs and debuffs appear there and even if I get stupidly stuck tracking cooldowns on my buttons instead of watching the middle of the screen, I still see the buffs.

Reply

You must log in to post.