ouch the fonts hurts my eyes
emeral UI
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Description
Minimalist UI.
Comments
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Benzon ( Member ) - Posted 1 year ago #
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haylie ( Member ) - Posted 1 year ago #
I liked your old, black one better, but that's just personal taste. The only thing I really don't like is the player and target frames position. They would be so much more functional if they were closer to your character :p
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There are things I really love about this UI:
- the layout. Corners based i guess you could call it. As opposed to the extremely common centred/HUD layouts. There are benefits to both in a raid scenario.
- all action bars hidden. good. The gamers equivalent to touch typing :-)Things I don't like:
- the font. There are so many good fonts in the world, this is not one of them.
- vital "at-a-glance" info displayed only as monochrome text. I suspect usability is suffering for style.
- No class indication on raid frame
- lack of DPSing addons
- I'm not a big fan of Minimaps myself, they just not very useful when raiding. Having said that... don't you sort of need one somewhere? -
emeral ( Member ) - Posted 1 year ago #
Thanks for the comments.
I obviously use the font because I like it. ; )
With "vital at-a-glance info" I take it you mean DXE and threat; the text-only display works well for me. That said, I might add a status bar.
For me, class indication on raid frames isn't really necessary, but if i need to know, the unit tooltip will tell me.
What do you mean by DPSing addons?
I tried playing without the minimap as an experiment and I haven't missed it yet.
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True if you are MT i guess selecting raid members is a rare occurrence. If you OT/DPS a lot then would class colours speed up fast innervates / insta-BattleReses?
by DPSing addons I means things like (the excellent latest version of) NeedToKnow. Things to show trinket iCDs, DoT bars with real-time cast time overlays, etc. A lot less essential if you mainly tank of course.
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emeral ( Member ) - Posted 1 year ago #
Hi again. I guess it all depends on what you "need". My main is a shadow priest and a dot/other effects tracker (using SBF) has always sufficed for me.
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Magss ( Member ) - Posted 1 year ago #
I don't see any problem with the font itself. The tooltip and damage text is way too big though. Over and undersized fonts do not look good on the engine.
There is some potential here but it's just too indulgent. Out of five pieces of vital information, 4 of them are at polar opposite sides of your screen. Health and auras in opposite corners, threat and encounter alerts on opposite horizontal sides.
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