Raid pictures are here! Hope you like 'em :)
25m Raid: http://cl.ly/1vRD
10m Raid (with !dbm): http://cl.ly/1vfA
This UI is kind of a collective effort of alot of my previous UIs (hence the name). It is too different to be considered an update to one of them, but still contain many of the same elements. My most recent UI besides this one is Ziv UI (http://www.wowuigallery.com/topic/ziv-ui), check out the updated pic if you would like.
25M RAID PICTURE: http://cl.ly/1vRD
10M RAID PICTURE (With !dbm): http://cl.ly/1vfA
When in combat, the chat fades to .3 alpha, the long-duration buffs hide completely, and TinyDPS sits on top of the minimap (otherwise, it is on-mouseover). The minimap and the exp/rep bar hide in combat, as well.
My short-duration buffs are shown above the player frame, player debuffs are below the actionbar/unitframe block, target debuffs (mine only) are on the top-left of the target frame, while the target's buffs are on the top-right of it's frame.
I run on a 13.3" MacBook (the older white model), so I have a crappy integrated video card. Therefore, I have to run WoW at the minimum settings, AND use Leatrix GFX to get acceptable FPS. Please excuse this lack of awesome in the screenshots, as it makes them look pretty awful. Thanks!
All comments, constructive criticism, and suggestions are very welcome, and thank you for taking the time to check out Continuum UI :)
Raid pictures are here! Hope you like 'em :)
25m Raid: http://cl.ly/1vRD
10m Raid (with !dbm): http://cl.ly/1vfA
Ah damn you, know when I'm going to rpesent my latest UI here people will think I stole all my ideas from you. xD
Haha, nah your UI is better ;) TBH, I got alot of inspiration from you (which probably explains alot...)
Trying out a new unitframe design, lemme know what you think!
http://cl.ly/1w2b
http://cl.ly/1vun
EDIT: I dunno why the boss looks 'broken' in the 2nd pic... quite strange, honestly o_O
EDIT #2: I fixed the very slight mis-alignment on the Player UF's text... they were 1px too low xD
Zag,
Love the UI, great work as usual! One thing I can not seem to work out is how in the heck to get the font changed on both aChat and aTooltip. Been digging through the code in both the above and Ziv_Mods and can't get anything to work. Mind pointing me in the proper direction ? Thanks!
Well, for aChat I had to kind of take a back door approach. Since I don't actually know how to change teh font size in LUA since 3.3.5, I scaled down the window to make the font the correct size >:D At line 92, I have:
for i = 1, NUM_CHAT_WINDOWS do
local frame = _G[("ChatFrame%d"):format(i)]
frame:SetFont('Interface\\Addons\\SharedMedia\\fonts\\SUPERNAT2.TTF', 10, "OUTLINEMONOCHROME")
frame:SetScale(.8)
frame:SetShadowOffset(0, 0)
For aTooltip, type this anywhere (lines 45-46 worked for me):
GameTooltipHeaderText:SetFont('Interface\\Addons\\SharedMedia\\fonts\\SUPERNAT2.TTF', 10,"OUTLINEMONOCHROME")
GameTooltipText:SetFont('Interface\\Addons\\SharedMedia\\fonts\\SUPERNAT2.TTF', 10,"OUTLINEMONOCHROME")
Glad to help, lemme know if you need anything else :)
Worked like a charm, thank you ! Anychance you will be releaseing this new version ?
I dunno, maybe! My subscription will be ending in a few weeks, and I'm not gonna be renewing... gotta focus on college, sadly =/ I might release this as a last hurrah of sorts, but after that I'll be out of the UI game (and the actual game...) for quite a while =/ I'm gonna miss Cataclysm, too... dang.
Bah, you will be back! We all leave and somehow come back.
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